![]() Adds +40% infliction rate for target(s) that already have ailment(s).Deals melee MAT-based non-elemental damage.80% infliction rate on healthy enemies, 120% on ailing enemies. 75% infliction rate on healthy enemies, 115% on ailing enemies. 70% infliction rate on healthy enemies, 110% on ailing enemies. 65% infliction rate on healthy enemies, 105% on ailing enemies. 60% infliction rate on healthy enemies, 100% on ailing enemies. The Blind applies a 0.75x accuracy multiplier to the target. Deals 210% melee ATK-based non-elemental damage to the target, and has a 40% chance to inflict Blind for 2 turns.Banisher: Bomb Scatter and Clap Trap are pretty reliable means of inflicting Burn on enemies, opening up exploitation of Oracle of Power.įortuners charge 1 bar of their gauge every 4 turns.Longsword Samurai's Destructive Sweep and Power Bolt Drop make it easier for the Fortuner to use their life-stealing Oracle skills. Samurai: Forest Poetry's constant healing keeps the Samurai in position to consistently trigger Jinka React, which the Fortuner can follow with Following React.Rune-Knights are a popular choice for this role, though Samurai and God-Hands can do similar jobs. It begs the question: should you have the Fortuner in your 1st Team and get great buffs and ailment infliction but risk getting killed due to low defense, or should you reserve a safe reset button but suffer massive delay to support and Unison skills? If you intend to use this, remember to place the Fortuner as the leftmost party member so that their revival will always go first and the revived members can enjoy the other buffs supplied by the rest of the team.Īny party member who can draw enmity towards themselves reduces the chance of the Fortuner being targeted. This, however, is compensated by a very long charge time of 4 turns, longer than all other classes. In inactive teams, the Fortuner has a very potent support skill, which revives all fallen party members in the 1st team with 1 LF. Naturally, invest in LIFE Bonus to ameliorate the Fortuner's low base LF. Their EX skill is an incredible failsafe - once you unlock it, it is better to avoid Exhausting the Fortuner in case you need emergency healing. Since bosses are more susceptible to Burn, Freeze, and Bleed, in addition to the many means of inflicting the ailments, investment in Oracle of Power allows the Fortuner to contribute damage and top off their Life from time to time. Mana Float allows other party members to spam expensive skills to finish the battle as soon as possible, especially helpful during extra turns. Fortuners' great MAT scaling makes Forest Poetry effective even when left at Lv. Dynamic and Magic Negate take a lot of bite from bosses' attacks, while Forest Poetry and Moonlight Poetry extend the party's stamina without taking too many turns off the Fortuner. While bosses prove rather resilient against ailments, this is where the rest of the Fortuner's skill repertoire shines. If your party is strong enough to regularly defeat enemies and even minor Dragons in 2 turns, Grace of the Stars occasionally gives a tremendous boon to SP earned from the fight. This does greatly reduce damage dealt, but ailment infliction is not affected, so they become great crowd control tools and supply ample targets for the Oracles. Bear in mind that as you pour skill points into each Revelation skill (except Death), at level 3 or higher their targeting can be switched to hit all enemies as opposed to just one. Revelation: Sleep is the best Revelation skill for cleaning up random encounters as it can prevent enemies from acting, effectively buying you free turns. ![]() However, they are also the most fragile of classes, with the lowest LF and defenses, so party support is needed to improve their chances of survival.įortuners are easily one of the best party members to take along while traversing a dungeon. ![]() For their allies they provide very useful defensive and regeneration buffs, and occasional revival and ailment-cleansing. With the greatest SPD of all available classes, Fortuners shut down enemies with spells that inflict ailments before they can move, then pile on even more ailments and drain the health of those they've afflicted.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |